learn how to correctly unwrap a 3d model in blender:

UV mapping is the 3D modeling process of projecting a 2D image to a 3D model’s surface for texture mapping.

this process is necessary for proper 3d texture painting, baking textures and applying pbr textures to a model.

UV mapping is a critical element used to map textures on a 3d model.

in blender to correctly uv map any object you start by unwrapping the model which is the process of mapping the 3d vertices of a model in 3d space to a 2d space for textures.

unwrapping in blender starts by adding seams, which are lines or a path of edges on a model to tell blender how the model is going to be flattened or unwrapped, by default seams are given an orange outline in the 3dview and a only viewable in edit mode of a mesh.

Uv unwrapping only works on meshes so other types of objects like curves and nurbs don’t have unwrapping options.

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