Creating a cocacola bottle in blender

While this may look complicated if you break it down in small bits, its easier to model than you may think.
First we need a cola cola bottle facing the camera with minimum perspective distortion.
Key steps in making a bottle in blende:
- drag a reference image in the viewport, make sure you are not seeing the scene through the camera when you drag the image, otherwise it will be added as a background to the active camera, just make sure you are in front orthographic view, by pressing the 1 number pad key. and 5 number pad key to remove perspective in your view
- in front view add a circle and in edit mode extrude, scale and move the points to match the silhouette of the bottle
key modifiers to model a coca cola bottle:
- Mirror modifier, a coca cola bottle has radial symmetry so we can model a quarter of the bottle and use the mirror to do the other sides
- solidify modifier: since this is glass it renders better with thickness, that’s a job for the solidify modifier
- Geometry nodes: we need droplets on the bottle to make it look cold, though you can use the hair particle system for this, i went with geometry nodes for more control but the same results can be achieved with the particle system
Key blender shortcuts used:
- I, to inset a selection of faces
- Alt + S to push faces along normals
- Alt + LMB “left mouse button”, in edit mode, if will select a loop/ring of edges or faces depending on the selection mode
- Ctrl + RMB will make a path selection of vertex,edges,faces depending on the mode from the active face/vertex/edge to the last selected vertex/edge/face
- GG in edit mode will slide any edge/vertex
Key geometry nodes node:
- Distribute points on faces, these points hold the locations for our droplets
- instance on points: turns points into instances “droplets”
- align Euler to vector: makes our droplets face the normals or the mesh
Screenshots:




Reference images:

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