Flower growth animation – blender tutorial
this is a breakdown of the project, screenshots, files and references or sources used
here is the original version done in cinema 4d
final version
full video:
breakdown.
- the animation was based on a curve, i animated the trim of the curve using geometry nodes
- added thickness to the stem of the flower using curve to mesh with a custom profile for more detail
- instanced the leaves on to the same curve using the curve to points and instance on curves nodes
- created the flower petal animation as a seperate object,
- instanced that object onto the top of the curve, to make sure it was only instanced at the tip of the curve i used the end selection node for the selection input in the instance on points node.
- to add the bounce effect, i used a math node with a sine operation to create a looping bounce effect and applied that to the rotation of the leaves and petals.
- notice how the camera movement adds to the sale of the animation
- i also used some light gobos in the animation to get some nice looking shadows and lighting
viewport
heart material:
this uses two grunge textures blended together and fed into the roughness node, then some color and transmission set to 1, to make it look like glass
project files:
project files: gumroad: https://esmiles.gumroad.com/l/vsfuue patreon: https://www.patreon.com/posts/84243325/