blender is a powerful 3d applications but like its competion, 3ds max, and cinema 4d, blender too relies on 3rd party tools and addons to make working in 3d more efficient and fast. cinema 4d has tools like grayscalegorilla, xparticles to make doing stuff more practical so lets look at what the blender community has to offers.
blender curves have not seen any updates, they still look and function like in the early days, most of the curve editing tools are enough for most things but when you look at what other applications offer, you start to see how much is missing in blender, thankfully tools like Penpal bring these new features like fillet curve, chamfer, subdivide and more in to blender
if you are thinking of adding complex geometry based patterns onto your mesh, this nano mesh tools comes with templates and options just for that. it comes with a library of nano details but if you want to use custom ones that option is available too.
you can spend hours uv unwrapping objects in blender or spend just a few seconds, the choice is your. zen uv brings a lot of updates and new tools to uv unwrapping in blender, you can also easily check the orientation of your uvs in the uv editor and change them easily too with the world orient tools.
if you are making assets for sale or to use in game engine, zen uv is going to be very useful to you.
the topology of your mesh in blender becomes very important when working with simulations like cloth simulation, softbody simulation or modifiers that lead to the displacement of the mesh like the bend modifier, displacement modifier and more. these tools work best with quads especially grid like geometry, unfortunately blender has no inbuilt tools for turning triangles or polgygons into quards or grid. this is why the grid cut tool was made. it can change any mesh topology into a subdivided grid which is best for cloth simulation or displacement modifiers.
blender is coded in c, C++ and python, and its rigid body physics uses the bullet physics system, these where not tools built by the blender team, they are just borrowed from somewhere and used in blender, no one can make anything from scratch and as an artist you should not try, so if you are creating characters why bother modeling the clothes your self when a library of clothes like the epic clothing pack exists, which comes with everything cloth related you can think of.
roads are easy to make in blender but good looking detailed roads are not that easy, the road path creator simplifies this hard task and even gives you multiple options and styles of roads to choose from.
as a 3d artists you are expected to be great at alot of things, each job comes with its own unique challenges, having the right mindset and approach goes along way, watch this nebula course to see what goes into a pros head when they are solving a complex problem, this course will help you become a better technical artist, a skill you are going to need as a 3d artist and you will learn about volumetrics and nebulas
speaking of volumetric this easy fog addon uses volumetrics to render fog, mist and more. the addon come with different templates and options to choose from.
if your computer is not powerful enough to render fog and mist based on volumetrics, then this fog planes addons will do the trick, instead of using volumetrics it uses alpha textures to create the same effects without the computational requirements needed for volumetrics.
the best renders are the render with detail, if you do scifi, this platting generator should be among your favorite tools, it can scatter objects, generate panel lines, plating detail, create paneling detail and pattens and more.
practical modeling and rendering is about what you can render with what you have, there is no point creating beautiful scenes that your computer cant render. this is very common when rendering large forests, most computers do not have the power to render the amount of polygons needed for a dense forest, so addons like the alpha trees are needed, instead of using hundreds of polygons for a tree, it just uses a texture on a plane and the results are remarkable.
while alpha trees is great for rendering trees from a distance, if you want a close up shot of your forest, simple texture planes are not good enough, you will need something more detailed, like this forest generator, the trees are hyper detailed and the materials are of high quality, the generator can generate realistic forests scenes with dense detail with just a few clicks.
if you are making an urban landscape, a town, a city, the urbaniac city assset pack comes with everything you will need, like buildings, billboards, roads, street elements and over 180 assets ready to use, with full textures, you also get decals for adding extra detail to your roads, walls and more.
2024 is here and lets make it a year of production, with a library of 270 vdb assets, the lazy vfx library is going to speed up your production by guaranteeing you will never need to do a smoke or explosion simulation, the vdbs are highly detailed, you get explostions, smoke effects and more.
if you create cartoon environments or any other stylized environments you will love flora paint, with over 500+ assets you will be able to focus on other staff that make up your render or story, when it comes to the environment let flora paint handle that. with over 500 hand crafted assets, you will always have an asset for any scenario you want.
making big cities requires a big budget, you need the buildings, you need roads, you need high resolution textures and you need to make them look good, this is what cyberscapes pro does in one go, its procedural its detailed, it looks good and its a cheaper way to make cities.