My 2024 blender recap

blender has been my bread winner for the last few years, and it has allowed me to do so much, 2024 i wanted to be more structured and give it my best, i tried but am also a procrastinating mother father, so i din’t do as much as i wanted but what i managed to do i gave my best and am proud of it.
lets begin with the channel recap, in 2024 i made more geometry nodes tutorials than any other year, i think its also the year were i really started getting good at it,
starting with the digital dissolve tutorial, this was a combination of lighting, materials and geometry nodes, while the effect is done in geometry nodes, thats the easy part, the hard part is getting the digital effect look good but its just a matter of playing with some lights and materials.
i followed that up with a fracturing effect, where i show how to make procedural fractures, say you have a heavy dinosaur roaming the streets, every step it takes cracks and breaks concrete living a trail of damage, by the way all these videos are still there on youtube to watch, each with a project file you can examine.
I don’t remember if the new matrix movie was released in 2024 but i remember after watching it i was inspired to make this matrix effect in blender, its also around this time that the unreal engine matrix demo was released or was that 2023, cant remember but i loved it not as much as the original matrix though, the new one felt alittle bit like a cash grab because they new we will watch anything if you slap a matrix logo onto it.
in the same year i really got into making motion graphics for commercials and i enjoyed this one alot, i would go on behance, pintrest and find some image render and turn them into animated posters using blender.
it was also around this time, that i corraborated with gamedev.tv and grant abbit to release the making commercial in blender course which you can watch on the game devtv website, loved working with them alot, we also made another course about vfx in blender but that was later and i dont want to skip ahead.
i also started experimenting with vfx using geometry nodes, this was a tutorial about fracturing and adding simulated gravity, which reminds me there was supposed to be a geometry nodes branch that supported rbd simulations, i saw a number of demos about it on twitter and youtube am not sure if the blender foundation is still working on that, because that would be amazing to play with.
i think it was around this time that chat gpt became popular, so i played with it to create a script that would make it easy to make rbd constraints that connected pieces to there nearest and make directing, activating and breaking these constraints easily, so i ended up making a tutorial about and show how to breakup this skull.
i was doing alot of experimenting around vfx in blender i think this is what finaly drew me to call up, grant abbit and game dev tv for a collaboration on another course about vfx in blender, so we worked on it for about 5 month, making sure to cover everything you need from, fracturing, constraints, particle systems, oceans, projectiles, rigging, rigid body simulations, smoke and fire simulations and alot more the course is also live on game devtv if you want to check it out.
then i went back to daily blender tutorials, like this motion tracking in blender tutorial.
then jumped back to geometry nodes to make this growing plant animation, i remember it was inspired by a cinema 4d render i saw and i knew it could be easily done in geometry nodes so i did it,
followed that with a storm of other tutorials, thats the great thing about doing something you love, weather its raining, hot out side or feeling under the weather, I would always storm to my computer and make something, even when it felt like everything was spinning around me, i knew someone was waiting on me to release a tutorial and i did every time.
then i made a procedural city in geometry nodes, which you can download for free btw here i made some improvements to it, so its not the same as the one in the tutorial.
then i got back into making commercials in blender, making this beverage commercial tutorial, it was a fun one.
then got back to geometry nodes to make this reveal effect, of a cold fake beverage, combining geometry nodes, smoke simulations, particles and rbd simulations to get the effect.
again played with more geometry nodes to make a procedural destruction effect, this was when i was using the cell fracture to make the fracture pieces instead of doing the fracturing in geometry nodes because the foreach zone was not added yet.
followed that with the thanos portal effect, project file is in the description.
made some under water scenes.
a procedural destructive logo reveal tutorial
made a creapy head to flower transformation effect, i think i saw this on pinterest first it was done in houdini so i tried recreating it in blender.
made a traffic simulation tutorial, i will be making this project file free very soon, if i get time today, i also go into detail to make the same effect with cars, and people, in my master geometry nodes course which i also released in 2024 but we will come back to that.
this period was when i went all in into geometry nodes, making experiments every day
i made the procedural debris, a tool that scatters debris near was, i have this up on gumroad as a paid product and alot of other projects, and alot of you are buying them so thank you for that, but since gumroad does not support paypal anymore, i havent been paid for about 3 month now from them, but thats ok, i think i will be switching to payhip soon, so some of these wont be on gumroad, but we shall see.
i also made this procedural assemble tool, its amazing how easy it is to make and how powerful it is too, you can use it for vfx, like the iron man suit up effect, magic effect and more, i dedicate an entire video about making this effect in detail in my master geometry nodes course, but this tutorial also covers alot about how its done.
this is also when i made the destroyed building generator, the plan was to make a tutorial of how to make a destroyed building but the results looked so good i decided to turn it into an actual product to sell on blender market and gumroad, and its doing great, and the great thing about it for anyone who cant buy it they can built it them selves by watching the free tutorial.
because you guys loved that tool, i followed it up with the debris pile tool,
then a fluid reveal tutorial, i got this idea on pinterest as well, i just love going there and finding challenging things to try.
followed that up with the exploding models effect, i was rewatching inception and remembered i was a blender artists and i could recreate half of the things in the movie, i think being a 3d artists has spoilled movies for me, now days everytime am watching a movie, the only thing going on in my mind is i bet i can do that in blender.
i was making alot of geometry nodes videos around this time, but most of the comments where asking me to make them more detailed, step by step, but youtube hates thats, they want everything to be chop chop mr beast style so i made a course, plus i needed to pay some bills and it seems you guys din’t mind me making some money off you, because this has been my best performing course and am still updating it, most of the tutorials after the release of this course where just short versions of the detailed lectures i was adding to the course and still adding to the course.
upto this point i had been using blender on the daily basis i was getting bored, so went to look for harder challenges, and what is harder than houdini, well blender is, thats what i found out, when i bought houdini and started to play with it, realizing all this time everyone was telling me how hard houdini was. yet all along it was easier than blender, so i made a video about how everyone was get keeping houdini, and lieing to us, and made a few examples like the slag animation.
the grain simulation, making this effect in blender is just straight up impossible without an addon, in houdini atmost you are using about 10 nodes and thats it.
i brought more reciepts to back me up on the idea that blender is harder than houdini, showing how its far easier to recreate effects you see in movies like this worms effects in the witcher, i think thats why houdini is industry standard because its for armatuers and blender is for pros who do things the hard way or and this video was in january this year, so that was it for the 2024 recap,
but i alslo made some motion graphics in blender like this mechanical thing,
then i made this watch ad using a combination of simple geometry nodes tricks
then the last video on the channel was a houdini one, again reminding you to not listen to anyone saying that something is hard until you yourself try it because houdini is so easy infact am working on an new course for blender users who want to learn houdini, explaining everything in blender terms, should have already finished that but you know am a lazy procrastinating mother father.