God level geometry nodes demos you missed

It’s the start of a new month, which is always a good excuse to check on what other creators have been cooking across the Blender community. So today, we’re diving into some of the coolest Geometry Nodes projects artists have shared this week. We’re talking generators, simulations, experiments, and setups that really show how far this system has evolved. And honestly, the creativity people are bringing to Geo Nodes lately has been insane, so let’s get into it and take a look at what everyone has been up to.

Procedural rock wall generator

We begin with a rock generator by Michael and this one goes incredibly hard. He built a fully procedural stone-wall system that can switch between natural chaotic rocks and clean, brick-like formations with just a few slider tweaks. The shapes, the UVs, the materials, and the textures are all generated automatically in one pass, meaning you get incredibly detailed geometry that no PBR texture set could ever compete with. It’s a beautiful example of how Geometry Nodes lets you build assets that stay flexible, look realistic, and scale with any scene you throw at them.


Procedural Clouds

Next, we have a cloud-generation system powered entirely by Geometry Nodes. At this point, nearly half of all Blender add-ons take advantage of Geo Nodes for flexibility and customization, and this one by 3D Vision fits perfectly into that trend. He’s building an add-on that sets up your entire world atmosphere, lighting, clouds, environment depth everything you need for instant sky creation. Without Geometry Nodes, building something like this would require tons of shader tricks, particle hacks, and a lot more effort. His procedural clouds can also be animated for timelapses and dynamic skies, making them incredibly useful for both still renders and animation work.


free node groups

If you’re a heavy Geometry Nodes user, then you should absolutely take a look at the free node pack from Cartesian Caramel. This collection includes Circular Array, Normal Displace, Solid Extrude, Carved Mesh, SDF Mesh, SDF Collision, Velocity Step, Point Grid, and much more basically a folder full of reusable building blocks for your own node trees. And don’t forget, Cartesian Caramel isn’t just a random creator; he’s one of the actual contributors to Geometry Nodes. In Blender 5.0, he even added the Attribute node, which lets Geo Nodes talk directly to the object world, enabling control over things like armatures. So having tools built by someone who helps design the system itself makes this pack extremely valuable.


knot generator

Take a look at this demo by Metinien, where he creatively combines the cloth modifier with Geometry Nodes to simulate rope. Instead of relying purely on the cloth system or trying to hack something with curves, he blends simulation and procedural modeling in a way that gives you far more control. He even built a custom node setup that you can manipulate directly inside Geo Nodes, opening the door for easy adjustments without re-simulating everything. It’s a clever workflow that has tons of possible use cases in animation, props, environment art, and motion graphics, and it really demonstrates how flexible simulation becomes when paired with Geo Nodes.


Cgmatter Node November Demo

Next up is CG Matter, who might be the most consistent participant in the entire Nodevember challenge this year. He created a brand-new Geometry Nodes setup every single day throughout November, and his final demo is essentially a huge compilation of all of them. It includes everything from pumpkins, fire, and ice to abacus patterns, feathers, abstract forms, and dozens more experimental effects. Seeing all of his daily creations stitched into one video gives you a great overview of how many different problems Geo Nodes can solve. If you want to watch the full collection, the link is in the description it’s definitely worth checking out.


Tree generator

Why use expensive tools like SpeedTree when Blender can generate procedural trees natively? Michael proves this again with his palm-tree generator built entirely in Geometry Nodes. You can adjust things like the number of leaves, how gravity affects them, the trunk length, the overall shape, and other parameters that make your tree unique. And the best part is that everything the geometry, the materials, the textures is fully procedural and updates automatically as you change the settings. It’s another strong example of how Blender can replace external tools if you know how to harness Geo Nodes properly.


Remove nasty shading artifacts

Anyone who uses booleans in Blender knows the pain of bad shading. Smooth meshes combined with hard boolean cuts often create nasty artifacts, ripples, dents, or weird dark areas. SpyJetMeNode came up with a brilliant solution: a Geometry Nodes-based modifier that fixes all those shading issues by automatically correcting the normals and smoothing transitions across the mesh. The result is perfectly clean shading with none of the problems booleans usually introduce. For anyone who relies heavily on hard-surface modeling or mechanical design, this tool is going to be a lifesaver.


IK rigging in geometry nodes

As Geometry Nodes continues to evolve, we’re starting to see more experimental techniques including things like procedural IK rigs built directly in Geo Nodes. In this example, you can clearly see a tentacle or leg rigged with inverse kinematics entirely inside a node tree, following deformation controls just like a traditional rig. The setup is still a little complex at the moment, but the idea is incredibly exciting. You can easily imagine a future where Blender includes dedicated IK nodes or rigging systems powered entirely by Geometry Nodes. At the pace things are moving, that future feels closer than you might think.


Animated threading

If you love Geometry Nodes, you should definitely be following Falskine on Twitter/X, because his work is consistently mind-blowing. One of his latest demos is a full cloth-knitting animation done entirely in Geo Nodes. You can see every individual thread weaving into a garment, with full control over thread count, spacing, direction, and pattern behavior. In some areas, he even incorporates simulation-like behavior to make the motion feel more natural. And when you combine this setup with a real cloth sim, the results get even more impressive. Links are in the description if you want to see how the whole thing works.


Procedural character eyebrows

With enough creativity, Geometry Nodes can feel almost limitless. Michael shows this again with a procedural eyebrow system built directly in Geo Nodes. These eyebrows aren’t static shapes they follow deformation from shape keys, respond to facial animation, and adjust dynamically to whatever expression the character makes. It’s a perfect example of how Geo Nodes is starting to blend into character workflows, offering new levels of control that were previously hard to achieve without custom rigs or scripts. If you’re curious, the link to his setup is below.


water ripples in geometry nodes

You can already create ripple simulations using Blender’s Dynamic Paint system, but there’s always room to push effects further. Heges demonstrates this perfectly with his new ripple solver built entirely in Geometry Nodes. You can customize the strength, time steps, damping, and spring behavior, and the waves can travel across any type of mesh not just flat planes. That makes it far more flexible than the default approach. Effects like these show how Geo Nodes can re-invent features Blender already has, but with more control, more adaptability, and more room for experimentation.


Improved text in geometry nodes

Text is a massive part of motion graphics work, but Blender’s built-in text system hasn’t improved in ages. Thankfully, Geometry Nodes lets you create your own improvements on top of the default text object. Eril Bakery shows a great example of this with his procedural text-animation setup built directly in Geo Nodes. You get more control, cleaner animation logic, and totally customizable behavior without needing an add-on. It’s a great reminder that even if native Blender features slow down, Geo Nodes keeps pushing forward and filling the gaps.



Because Blender has the smallest development budget among major 3D software, we can’t realistically expect every feature we want to be built into the program. Sometimes we have to create our own tools, and that’s exactly what Michael does with his lightweight extrude-solidify modifier made in Geometry Nodes. It even adds realistic stitching to any cloth mesh you apply it to, making it a super practical tool for fashion work, props, or stylized assets. If you want to try it for yourself, it’s available on Gumroad as well.



Modern Cities Kitbash

his comprehensive pack includes a wide variety of high-quality 3D models of modern city buildings, from skyscrapers t...

Check It Out